![]() ![]() on separate layers for each frame, for each direction. More pixel-art-related than RPG-Maker-specific, but when I'm making spritesheets I keep things like the body/head/face/each arm/each leg, and the shirt/each sleeve/each pant leg/hair, etc. Thank you in advance for any and all advice! So, what are some other things an artist should know or keep in mind when developing assets for RPGMaker? What are some neat tricks you've learned to streamline the process? What are some hurdles you faced? What are things people should know going into asset creation? And what helped you to breakdown this mountain into molehills? Really, I'm looking for any and all advice, tips, or even technical info to make this process a bit easier going and less overwhelming.Īnd just to clarify, I'm not necessarily looking for advice on pixel art but on things specific to creating art & assets for RPG Maker. So far though, all I truly know is that each individual sprite is to be 48x48 multiplied into 4 rows of 3 lol. You can't help but appreciate the engine when you see just how much goes into the RTP and presentation. Honestly, just starting out.it all feels a bit overwhelming looking at the different moving parts at work. ![]() Hi! I apologize in advance if this is irrelevant to this particular sub-forum, but as someone hoping to flex their artistic muscles and begin creating custom assets, I was hoping you all would be willing to share general or specific tips pertinent to this side of things! ![]()
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